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Hi, I'm Avishai Karawan

I specialize in creating custom tools and workflows that make designing and implementing audio easy, intuitive, and efficient.

I worked on Dwarven Realms as a Sound Designer, where I created, implemented and mixed RPG styled SFX.

Before that, I've been a Technical Sound Designer working on HUNTERS: Uprising, where I designed tools and used them to implement audio on a multiplayer hardcore extraction shooter in development. You can see some of the tools I worked on here.

I'm also a sound designer at Artlist, where I develop tools for generating, migrating, and organizing assets on a large commercial scale.  
You can check out some of the SFX I designed and recorded for the catalog 
here.

I am always looking for new ideas and ways to improve at what I love doing. As a lecturer at Just Music College, I had the amazing opportunity to develop as a teacher and an artist through sharing knowledge and teaching others. 

Thank you for your interest in my work!

Main Skills:

Unreal Engine 5. Wwise & FMOD Implementation,

Blueprints, Metasounds, Lua

Reaper, Protools

Sound Design, Field & Studio recording 

 

Additional Skills:

Ableton, Guitar

Technical Sound Design Breakdowns

Taking a deeper look into my technical audio tools, implementation and thought process

Multiplayer Metasounds Spaceship Audio Breakdown of a multiplayer-ready spaceship audio system built in Unreal Engine with MetaSounds. Designed for scalability and modularity, includes Doppler simulation, Granular Synth engine layer, and more

ReaperToWwise ReDesign - Ghostrunner 2
Breakdown of a
non-linear redesign using
ReaperToWwise, a ReaScript that links Reaper's timeline notes directly to a Wwise project. All sounds are triggered dynamically from Wwise

"AmbZone"  Tool Breakdown
A flexible spline-based "Ambient Zone" for playing 2D sounds in a defined shape.
also supports non-convex shapes!

PCG 3DEmitter Tracker
PCG (Procedural Content Generation) based tool that's able to track pre-defined foliage/ mesh, and spawn, update location, or delete 3DEmitters according to map changes

Sci-Fi Weapon SFX - Workflow Breakdown
A video demonstrating sound design workflow using multiple Reaper scripts and tools

UE4 & Wwise C++/BP  demo
Audio implementation demo in
a game created in C++ step-by-step with GameDev.tv course

Interviews & Community Projects

Some of my social and community activity

The Game Audio Implementournament
An event I organized and led hosted at Airwiggles, sponsered by Kilohearts & Dynamedion "We Love Indies"
The goal was to encourage sound designers to explore the technical side of game audio.
We did that by creating an
accessible, well-structured Unreal Engine project tailored for first-time UE users.

A selection of SFX packs recorded & designed for the Artlist catalog

Recorded SFX

Designed SFX

🎁🎁 FREE Ambiances Pack 🎁🎁

009 - Jasper lake Maligne, calm waves, mid day, no people.jpg

North-American Ambiances
25 Ambiance recordings ranging from remote nature reserves to crowded malls and urban spaces, this "audio diary" of my trip through the US & Canada is shared for FREE! You may use these sounds in commercial projects.
Technical details and licensing information are provided in the documents and EULA included with the pack.

Get in Touch

  • LinkedIn
  • YouTube
  • Facebook

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